![]() Most of the music will be irrelevant as it's clearly written to be background music as you decide on where to place your soldiers. The soundtrack of XCOM: Enemy Unknown is good with swelling orchestral scores to increase the weight of the alien onslaught. This type of combat reminds me of Fallout 3 and makes careful planning important. You are given a read out of your probability of hitting an enemy and the chance of a critical hit. There is also an interesting attack mechanic in XCOM: Enemy Unknown. One interesting feature that XCOM: Enemy Unknown included is the ability to climb on top buildings, giving the player more ways to strategize on how to approach a level. Having a small squad puts more pressure to keep them all alive or you will be at a severe disadvantage. You start off with 4 soldiers under your control with the ability to add a couple more to your squad when you've leveled up enough. If you place your soldiers behind poor cover, they will take plenty of damage and may even be killed instantly. ![]() You will rely heavily on cover in XCOM: Enemy Unknown. While turn based gameplay in a strategy game isn't new, it combines elements from shooters. This is where XCOM: Enemy Unknown really shines. ![]() XCOM: Enemy Unknown has plenty of neon highlights for guiding players through a level and in its menus. In game, the graphics are good with a top down, 3rd person view. There are plenty of pretty pre-rendered cut scenes but the character models lack some of the intricate details to make them seem realistic. ![]() It uses the Unreal Engine, which is solid, but fails to impress in the era of Battlefield 3 and Skyrim. The graphics in XCOM: Enemy Unknown are solid but won't blow you away. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |